Archive for the 'Papervision3D' Category

Papervision3D Application for Ubiq Window

My 1st Papervision3D application for Ubiq Window API. I push the boundaries of Papervision3D with this application event handling development methodology using OOP. This is the awesome project I done on year 2008 :)

24 hours running Flash Application using 3D texture engine (Papervision3D) with streaming video galleries + high resolution image galleries and totally new event handling system for Ubiq Window API and application activate on webcam motion detection.

Adobe Flash 3D world

Flash is primarily a two dimensional environment so typically a library is used to display and manage the three dimensional graphics. Basically Adobe’s Flash player simulated three dimensional environments using 2D computer graphics.

Continue reading ‘Adobe Flash 3D world’



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